Matching Cards Across Three Peaks
The board is built from three separate card peaks, and your job is to remove every card. A single lead card sits at the bottom of the screen. Any open card on the peaks that is exactly one rank above or below the lead card can be taken. If the lead card is a 5, for example, you can remove an exposed 4 or 6. After each removal, the card you just took becomes the new lead card, so the sequence of matches matters as much as the individual pairs.
The Reserve Pile and When to Use It
When no open card matches the current lead card, you draw from a reserve pile to set a new lead card. That draw is a limited resource, so spending it early can leave you stuck later. The decision is whether to keep matching with the current lead or reset the sequence to reach a card that was previously blocked. Because the reserve is finite, clearing the board often depends on saving draws for moments when the peaks are nearly empty and few options remain.
Level Variety and Difficulty
Each level presents a new arrangement of the three peaks, so the pattern you learned on one board does not transfer directly to the next. Early layouts tend to offer more open matches, while later arrangements place key cards deeper in the peaks, forcing you to plan several moves ahead. The difficulty comes from reading the board and deciding which cards to remove first, not from timed pressure or complex rules.
Who This Suits
The rules take only a minute to understand, which makes the game approachable for casual players and anyone familiar with solitaire. There is no violent or inappropriate material, so it works as a family-friendly option. Because it runs in a modern web browser, it is playable on desktop computers, smartphones, and tablets without installing anything. The main appeal is a quiet, concentration-focused puzzle that can be picked up for a few minutes or played through several levels in one sitting.
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